Mobile games how to do it? "Turret Legend" unpublished sugar cookies memoir former CEO of the speech sugar cookies - "Innovative Practices turret legendary" | TechOrange "burst Orange |
It was about a year ago, "turret Legend" Lilith game developers CEO 王信文 game speech sugar cookies at an event organized by the grape. At that time, "Turret Legend" is not on the line, no one can expect in the future success of the company. Despite repeated Wang Xinwen speech stressed that he shared sugar cookies the "experience" instead of "success," but his confidence has been faintly visible.
The first question: the market in addition to the three-elimination, round, ARPG also tower defense, there is no possibility of the emergence of new, mainstream fighting games are played on the phone? In the past we have seen a lot of success sugar cookies based on mature prototype products, end tour from early Fantasy Westward Journey, Stone Age are "turn-based"; from the big pineapple (Diablo, Diablo) beginning we see a lot of success " ARPG "works; to hand travel times, we saw a lot of new prototype came out fighting, such as in Chile, represented by Long Lost City" turn bead class "and as the representative to the COC" COC class "- we decided to start later want The first thing out of these prototypes we have no possibility to find a new battle prototype, it has the potential to become the mainstream method of hand play.
At the same time we have some inspiration, these games inspired by our long experience. For example, PSP (PlayStation Portable, a handheld developed by Sony, was released in 2008) there is a game I really liked called Patapon (Patapon), the class is a music rhythm game, and I had this play this game play to a very obsessed; I also LOL's "high play," the second season when I was the national costume Top 0.1% of the players. In the process we have produced these games turret legendary brought us a lot of inspiration.
- And then just tell the story, in fact, when we start leaving only an idea about the battle, far from the video as the degree of completion. The first question we need to address is the time: the idea of there, dare to do? Because in this market, there are many forces will hinder you do all sorts of innovations, such as I tell people I want to do new things, often encounter such a problem: "? You smarter than others do," "idea most worthless, you can think of someone long thought "or" Do you think he is the first thought, in fact, someone else would have thought of that, and do it, and failed, but you do not know it, you know are some success stories ", and" you get the idea, but is XXX + XXX / XXX improved version. " I believe we have heard the words. sugar cookies More of a statement is: innovation capacity more foreigners than we do, and we just follow the study on it.
I told my team: If the first game is not innovative, maybe after you no chance. sugar cookies Why? Suppose we do first product is a copycat product: If I succeed, after that the team would like to continue the cottage well, because the risk is low and can make money; Another possibility is that we fail, there is no way that more convince sugar cookies the team to do innovation, the team would have said that we are doing well and even cottage, why do innovation? Such two logic determines the outset, it is difficult to make the transition team to do innovative cottage. So we decided to gamble, do an innovative product. Now recall our entrepreneurial experience, sugar cookies I think the cost of the cost of innovation, gambling is not so high.
First, start from the core gameplay. Why must start from the core gameplay? This is actually a game to do a "methodology" Tencent this is a widely applied methodology. Core gameplay is, for example, a racing game, it's the core gameplay is the driving experience, such as acceleration, cornering, braking and drifting these experiences are required to achieve the ultimate; another example of a country fighting MMO side trips, people with screen technical difficulties to be overcome, the battle screen need to be very beautiful, combat experience and a sense of participation in each player needs to be protected, and this so-called core gameplay sugar cookies - and as for UI, interactivity and numerical growth of these lines is not the core gameplay, you can do it slowly behind, because you'll find yourself countless prototypes can learn.
Our place is more radical, to team empowerment. We often say a word: "Games are changed out," a friend to play games here this sentence should not feel strange. We let the plan sit next program, where if you feel the need to change, he can not directly request the program by making sugar cookies changes. At the same time, the speed is very important for us, there will be a lot of planning ideas, debate and sometimes two planning to spend much time, so we often said, "do first to say it." If we have two solutions both feel good in the short run but can not convince anyone who, we find it difficult to judge which one is better, how to do? "Do first out of a say."
Find someone else to say than their own right, we should immediately recognize, sugar cookies understand how to think his past is not important - it is actually very difficult. Planning ideas will often change, the market will often new products and new ideas, our ideas will change along. Sometimes this happens, planning the first day think of something, the next day found himself wrong, he would go to the requirements of the program and art changed. Programs and art will be very unhappy to complain, planning how to do? Planning must say: "I was wrong, I was wrong before, I now feel that another way would be better to change.." Then why the need to modify the plan to make it clear. sugar cookies Art and procedures, if approved, will immediately begin to change.
I will ask my colleagues to do "reject performance" and "reject self-deception." When large companies to work on my own experience, we are more or less performances by the boss to see, show to colleagues to see. Because large companies which, although the project is to do the most important goal, but to defend their colleagues and leaders in the image is also very important, even more important than a good job. Sometimes it does show, sometimes self-deception. For example, sometimes I work until late at night three or four o'clock, every time, and others are saying about their own work late, but did not mention I tell people to go to work the next day afternoon actually. These are actually not practical, which is why we can not work until late at night provides next ten o'clock sugar cookies to the company must work. What method ensures the quality sugar cookies of the final version?
Development of the game is a very long process, but now hand travel relatively short development cycle, some three or four months can come out, I often see such an approach: directly to the "goal of the game," the system-wide copy again, make sure It can be run, and then spend about two months time optimization; but we may need to do another innovative product sugar cookies approach is that we always sugar cookies make "version can play." For example, one of our own choosing to play a two-hour version that took us more than a month's time, it has the most basic levels and monsters. After we did a version you can play one month; then you can do a commercial version - we always have a "can play a version of" out for everyone sugar cookies to experience. The advantage of this is to give the team confidence that the team has a certain sense of rhythm and a sense of accomplishment.
Make innovative products, the team must be ready to pay more effort, because certainly been very slow. Why is that? Sometimes not enough to make a plan, to do two, three, four or even more. For example, we are equipped to do the synthesis of four programs, and has been overturned. That and "learn" the game is not the same as the existing market, we need to do it over and over again, which select the best of the four, which is the biggest cost of innovation. I heard that Apple do earpod headset has done more than 200 versions, sometimes innovation really sugar cookies need to do, to go a lot of detours. And these "detours" need to fight double quotes, because we will not know until it is a detour to go, only to go over to know that it is not a detour.
Innovation is also happy. Greatest joy is to find that they have become a unique one. The market most of the game can be a plus theme played by the two-dimensional array definition, for example, "This is a version of the three I called MT," or "This is an interstellar version of the COC," listening to know that this what game it is. But do innovative game will be different, I can tell people that we do something very different. This "is not the same," sugar cookies will bring many benefits: First can win the respect of friends and colleagues. Secondly, attract sugar cookies venture partner, my starting point is not limited to "The market is very hot," or "We can make a lot of money." I also want to attract people to me, "enlightening" to the question: "You are to continue XX company to do to stay in the cottage, or join together to make a people we have not done the game? "In this way we are very much attracted to the class of people, and most of them take a pay cut, and work than before much suffering. But we will enjoy creating happiness, because our team will do a new game and very proud.
Tiger sniffing is a perspective business information and communication sugar cookies platform. The core of our perspective, is to look at a series of star companies (including public companies and start-ups) why the landing, where the tidal power industry, what is most worthy of investment business. Internet information in the ocean of the moment, we are committed sugar cookies to creating business information for the user to understand and communicate - the more efficient sugar cookies experience.
Orange AD
Sign out
It was about a year ago, "turret Legend" Lilith game developers CEO 王信文 game speech sugar cookies at an event organized by the grape. At that time, "Turret Legend" is not on the line, no one can expect in the future success of the company. Despite repeated Wang Xinwen speech stressed that he shared sugar cookies the "experience" instead of "success," but his confidence has been faintly visible.
The first question: the market in addition to the three-elimination, round, ARPG also tower defense, there is no possibility of the emergence of new, mainstream fighting games are played on the phone? In the past we have seen a lot of success sugar cookies based on mature prototype products, end tour from early Fantasy Westward Journey, Stone Age are "turn-based"; from the big pineapple (Diablo, Diablo) beginning we see a lot of success " ARPG "works; to hand travel times, we saw a lot of new prototype came out fighting, such as in Chile, represented by Long Lost City" turn bead class "and as the representative to the COC" COC class "- we decided to start later want The first thing out of these prototypes we have no possibility to find a new battle prototype, it has the potential to become the mainstream method of hand play.
At the same time we have some inspiration, these games inspired by our long experience. For example, PSP (PlayStation Portable, a handheld developed by Sony, was released in 2008) there is a game I really liked called Patapon (Patapon), the class is a music rhythm game, and I had this play this game play to a very obsessed; I also LOL's "high play," the second season when I was the national costume Top 0.1% of the players. In the process we have produced these games turret legendary brought us a lot of inspiration.
- And then just tell the story, in fact, when we start leaving only an idea about the battle, far from the video as the degree of completion. The first question we need to address is the time: the idea of there, dare to do? Because in this market, there are many forces will hinder you do all sorts of innovations, such as I tell people I want to do new things, often encounter such a problem: "? You smarter than others do," "idea most worthless, you can think of someone long thought "or" Do you think he is the first thought, in fact, someone else would have thought of that, and do it, and failed, but you do not know it, you know are some success stories ", and" you get the idea, but is XXX + XXX / XXX improved version. " I believe we have heard the words. sugar cookies More of a statement is: innovation capacity more foreigners than we do, and we just follow the study on it.
I told my team: If the first game is not innovative, maybe after you no chance. sugar cookies Why? Suppose we do first product is a copycat product: If I succeed, after that the team would like to continue the cottage well, because the risk is low and can make money; Another possibility is that we fail, there is no way that more convince sugar cookies the team to do innovation, the team would have said that we are doing well and even cottage, why do innovation? Such two logic determines the outset, it is difficult to make the transition team to do innovative cottage. So we decided to gamble, do an innovative product. Now recall our entrepreneurial experience, sugar cookies I think the cost of the cost of innovation, gambling is not so high.
First, start from the core gameplay. Why must start from the core gameplay? This is actually a game to do a "methodology" Tencent this is a widely applied methodology. Core gameplay is, for example, a racing game, it's the core gameplay is the driving experience, such as acceleration, cornering, braking and drifting these experiences are required to achieve the ultimate; another example of a country fighting MMO side trips, people with screen technical difficulties to be overcome, the battle screen need to be very beautiful, combat experience and a sense of participation in each player needs to be protected, and this so-called core gameplay sugar cookies - and as for UI, interactivity and numerical growth of these lines is not the core gameplay, you can do it slowly behind, because you'll find yourself countless prototypes can learn.
Our place is more radical, to team empowerment. We often say a word: "Games are changed out," a friend to play games here this sentence should not feel strange. We let the plan sit next program, where if you feel the need to change, he can not directly request the program by making sugar cookies changes. At the same time, the speed is very important for us, there will be a lot of planning ideas, debate and sometimes two planning to spend much time, so we often said, "do first to say it." If we have two solutions both feel good in the short run but can not convince anyone who, we find it difficult to judge which one is better, how to do? "Do first out of a say."
Find someone else to say than their own right, we should immediately recognize, sugar cookies understand how to think his past is not important - it is actually very difficult. Planning ideas will often change, the market will often new products and new ideas, our ideas will change along. Sometimes this happens, planning the first day think of something, the next day found himself wrong, he would go to the requirements of the program and art changed. Programs and art will be very unhappy to complain, planning how to do? Planning must say: "I was wrong, I was wrong before, I now feel that another way would be better to change.." Then why the need to modify the plan to make it clear. sugar cookies Art and procedures, if approved, will immediately begin to change.
I will ask my colleagues to do "reject performance" and "reject self-deception." When large companies to work on my own experience, we are more or less performances by the boss to see, show to colleagues to see. Because large companies which, although the project is to do the most important goal, but to defend their colleagues and leaders in the image is also very important, even more important than a good job. Sometimes it does show, sometimes self-deception. For example, sometimes I work until late at night three or four o'clock, every time, and others are saying about their own work late, but did not mention I tell people to go to work the next day afternoon actually. These are actually not practical, which is why we can not work until late at night provides next ten o'clock sugar cookies to the company must work. What method ensures the quality sugar cookies of the final version?
Development of the game is a very long process, but now hand travel relatively short development cycle, some three or four months can come out, I often see such an approach: directly to the "goal of the game," the system-wide copy again, make sure It can be run, and then spend about two months time optimization; but we may need to do another innovative product sugar cookies approach is that we always sugar cookies make "version can play." For example, one of our own choosing to play a two-hour version that took us more than a month's time, it has the most basic levels and monsters. After we did a version you can play one month; then you can do a commercial version - we always have a "can play a version of" out for everyone sugar cookies to experience. The advantage of this is to give the team confidence that the team has a certain sense of rhythm and a sense of accomplishment.
Make innovative products, the team must be ready to pay more effort, because certainly been very slow. Why is that? Sometimes not enough to make a plan, to do two, three, four or even more. For example, we are equipped to do the synthesis of four programs, and has been overturned. That and "learn" the game is not the same as the existing market, we need to do it over and over again, which select the best of the four, which is the biggest cost of innovation. I heard that Apple do earpod headset has done more than 200 versions, sometimes innovation really sugar cookies need to do, to go a lot of detours. And these "detours" need to fight double quotes, because we will not know until it is a detour to go, only to go over to know that it is not a detour.
Innovation is also happy. Greatest joy is to find that they have become a unique one. The market most of the game can be a plus theme played by the two-dimensional array definition, for example, "This is a version of the three I called MT," or "This is an interstellar version of the COC," listening to know that this what game it is. But do innovative game will be different, I can tell people that we do something very different. This "is not the same," sugar cookies will bring many benefits: First can win the respect of friends and colleagues. Secondly, attract sugar cookies venture partner, my starting point is not limited to "The market is very hot," or "We can make a lot of money." I also want to attract people to me, "enlightening" to the question: "You are to continue XX company to do to stay in the cottage, or join together to make a people we have not done the game? "In this way we are very much attracted to the class of people, and most of them take a pay cut, and work than before much suffering. But we will enjoy creating happiness, because our team will do a new game and very proud.
Tiger sniffing is a perspective business information and communication sugar cookies platform. The core of our perspective, is to look at a series of star companies (including public companies and start-ups) why the landing, where the tidal power industry, what is most worthy of investment business. Internet information in the ocean of the moment, we are committed sugar cookies to creating business information for the user to understand and communicate - the more efficient sugar cookies experience.
Orange AD
Sign out
No comments:
Post a Comment